Searched refs:glPathRendering (Results 1 – 7 of 7) sorted by relevance
17 fBasePathID(gpu->glPathRendering()->genPaths(this->getNumPaths())), in GrGLPathRange()106 static_cast<GrGLGpu*>(this->getGpu())->glPathRendering()->deletePaths(fBasePathID, in onRelease()
265 fPathID(gpu->glPathRendering()->genPaths(1)) { in GrGLPath()328 static_cast<GrGLGpu*>(this->getGpu())->glPathRendering()->deletePaths(fPathID, 1); in onRelease()
144 fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(), in setRenderTargetState()
275 fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID, in setPathFragmentInputTransform()
52 GrGLPathRendering* glPathRendering() { in glPathRendering() function
400 this->glPathRendering()->abandonGpuResources(); in contextAbandoned()501 this->glPathRendering()->resetContext(); in onResetContext()
194 !fGpu->glPathRendering()->shouldBindFragmentInputs()) { in bindProgramResourceLocations()234 fGpu->glPathRendering()->shouldBindFragmentInputs()) { in resolveProgramResourceLocations()