Searched refs:glShader (Results 1 – 3 of 3) sorted by relevance
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlRectDrawer.java | 122 public final GlShader glShader; field in GlRectDrawer.Shader 126 this.glShader = new GlShader(VERTEX_SHADER_STRING, fragmentShader); in Shader() 127 this.texMatrixLocation = glShader.getUniformLocation("texMatrix"); in Shader() 197 shader.glShader.useProgram(); in prepareShader() 200 GLES20.glUniform1i(shader.glShader.getUniformLocation("y_tex"), 0); in prepareShader() 201 GLES20.glUniform1i(shader.glShader.getUniformLocation("u_tex"), 1); in prepareShader() 202 GLES20.glUniform1i(shader.glShader.getUniformLocation("v_tex"), 2); in prepareShader() 204 GLES20.glUniform1i(shader.glShader.getUniformLocation("rgb_tex"), 0); in prepareShader() 206 GLES20.glUniform1i(shader.glShader.getUniformLocation("oes_tex"), 0); in prepareShader() 212 shader.glShader.setVertexAttribArray("in_pos", 2, FULL_RECTANGLE_BUF); in prepareShader() [all …]
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
D | GwtGL20.java | 510 WebGLShader glShader = shaders.get(shader); in glAttachShader() local 511 gl.attachShader(glProgram, glShader); in glAttachShader() 584 WebGLShader glShader = shaders.get(shader); in glCompileShader() local 585 gl.compileShader(glShader); in glCompileShader()
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/external/skia/src/gpu/gl/ |
D | GrGLCaps.cpp | 1105 GrGLenum glShader = shader_type_to_gl_shader(shaderType); in initShaderPrecisionTable() local 1113 GR_GL_GetShaderPrecisionFormat(intf, glShader, glPrecision, range, &bits); in initShaderPrecisionTable()
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