Searched refs:hState (Results 1 – 7 of 7) sorted by relevance
206 FDE_HDEVICESTATE hState; in RenderText() local207 FX_BOOL bClip = ApplyClip(pTextSet, hText, hState); in RenderText()211 RestoreClip(hState); in RenderText()222 FDE_HDEVICESTATE hState; in RenderPath() local223 FX_BOOL bClip = ApplyClip(pPathSet, hPath, hState); in RenderPath()239 RestoreClip(hState); in RenderPath()244 FDE_HDEVICESTATE& hState) { in ApplyClip() argument255 hState = m_pRenderDevice->SaveState(); in ApplyClip()258 void CFDE_RenderContext::RestoreClip(FDE_HDEVICESTATE hState) { in RestoreClip() argument259 m_pRenderDevice->RestoreState(hState); in RestoreClip()
27 FDE_HDEVICESTATE& hState);28 void RestoreClip(FDE_HDEVICESTATE hState);
19 virtual void RestoreState(FDE_HDEVICESTATE hState);
23 virtual void RestoreState(FDE_HDEVICESTATE hState);
56 void CFDE_GdiDevice::RestoreState(FDE_HDEVICESTATE hState) { in RestoreState() argument57 Gdiplus::Status eRet = m_pGraphics->Restore((Gdiplus::GraphicsState)hState); in RestoreState()
68 void CFDE_FxgeDevice::RestoreState(FDE_HDEVICESTATE hState) { in RestoreState() argument
28 virtual void RestoreState(FDE_HDEVICESTATE hState) = 0;