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Searched refs:handleDirtyContext (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/
DGrGpu.cpp143 this->handleDirtyContext(); in createTexture()
146 this->handleDirtyContext(); in createTexture()
162 this->handleDirtyContext(); in wrapBackendTexture()
193 this->handleDirtyContext(); in wrapBackendRenderTarget()
199 this->handleDirtyContext(); in wrapBackendTextureAsRenderTarget()
214 this->handleDirtyContext(); in createVertexBuffer()
223 this->handleDirtyContext(); in createIndexBuffer()
232 this->handleDirtyContext(); in createTransferBuffer()
242 this->handleDirtyContext(); in clear()
250 this->handleDirtyContext(); in clearStencilClip()
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DGrPathRendering.h151 fGpu->handleDirtyContext(); in stencilPath()
168 fGpu->handleDirtyContext(); in drawPath()
178 fGpu->handleDirtyContext(); in drawPaths()
DGrGpu.h489 void handleDirtyContext() { in handleDirtyContext() function
/external/skia/src/gpu/gl/
DGrGLGpu.cpp1895 this->handleDirtyContext(); in bindBuffer()
1906 this->handleDirtyContext(); in releaseBuffer()
3596 this->handleDirtyContext(); in drawDebugWireRect()