Searched refs:hasPendingIO (Results 1 – 4 of 4) sorted by relevance
49 bool hasPendingIO() const { return fSurface->hasPendingIO(); } in hasPendingIO() function
276 if (!(kDontFlush_PixelOpsFlag & pixelOpsFlags) && surface->surfacePriv().hasPendingIO()) { in writeSurfacePixels()317 if (tempTexture->surfacePriv().hasPendingIO()) { in writeSurfacePixels()505 if (surface->surfacePriv().hasPendingIO()) { in prepareSurfaceForExternalIO()
192 bool GrSurface::hasPendingIO() const { in hasPendingIO() function in GrSurface
144 bool hasPendingIO() const;