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Searched refs:hasPendingIO (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/
DGrSurfacePriv.h49 bool hasPendingIO() const { return fSurface->hasPendingIO(); } in hasPendingIO() function
DGrContext.cpp276 if (!(kDontFlush_PixelOpsFlag & pixelOpsFlags) && surface->surfacePriv().hasPendingIO()) { in writeSurfacePixels()
317 if (tempTexture->surfacePriv().hasPendingIO()) { in writeSurfacePixels()
505 if (surface->surfacePriv().hasPendingIO()) { in prepareSurfaceForExternalIO()
DGrSurface.cpp192 bool GrSurface::hasPendingIO() const { in hasPendingIO() function in GrSurface
/external/skia/include/gpu/
DGrSurface.h144 bool hasPendingIO() const;