Searched refs:hasPosition (Results 1 – 13 of 13) sorted by relevance
197 public boolean hasPosition; field in MeshPartBuilder.VertexInfo215 if ((hasPosition = pos != null) == true) position.set(pos); in set()224 hasPosition = other.hasPosition; in set()237 hasPosition = true; in setPos()242 if ((hasPosition = pos != null) == true) position.set(pos); in setPos()280 if (hasPosition && target.hasPosition) position.lerp(target.position, alpha); in lerp()
582 …return vertex(info.hasPosition ? info.position : null, info.hasNormal ? info.normal : null, info.h… in vertex()
39 if (streamBeingBuffered.hasLength() && streamBeingBuffered.hasPosition()) { in test_hasLength()174 LengthOptionalStream(bool hasLength, bool hasPosition) in LengthOptionalStream() argument176 , fHasPosition(hasPosition) in LengthOptionalStream()183 bool hasPosition() const override { in hasPosition() function in LengthOptionalStream
852 bool hasPosition() const override { in hasPosition() function in NotAssetMemStream
49 curr1.hasUV = curr1.hasPosition = curr1.hasNormal = true; in build()51 curr2.hasUV = curr2.hasPosition = curr2.hasNormal = true; in build()
50 curr1.hasUV = curr1.hasPosition = curr1.hasNormal = true; in build()
65 curr1.hasUV = curr1.hasPosition = curr1.hasNormal = true; in build()
185 currIn.hasUV = currIn.hasPosition = currIn.hasNormal = true; in build()190 currEx.hasUV = currEx.hasPosition = currEx.hasNormal = true; in build()
112 virtual bool hasPosition() const { return false; } in hasPosition() function157 bool hasPosition() const override { return true; } in hasPosition() function
73 , fHasLength(stream->hasPosition() && stream->hasLength()) in FrontBufferedStream()
249 SkASSERT(this->stream()->hasPosition()); in decodeRows()
177 return stream.hasLength() && stream.hasPosition(); in is_asset_stream()
904 if (base && input->hasPosition() && input->hasLength()) { in SkStreamCopy()