Searched refs:has_effect (Results 1 – 3 of 3) sorted by relevance
243 bool has_effect = op->EffectInputCount() == 1; in MakeNode() local249 if (!has_control && !has_effect) { in MakeNode()254 if (has_effect) ++input_count_with_deps; in MakeNode()258 if (has_effect) { in MakeNode()265 if (has_effect) { in MakeNode()
1901 bool has_effect = op->EffectInputCount() == 1; in MakeNode() local1907 if (!has_context && frame_state_count == 0 && !has_control && !has_effect) { in MakeNode()1914 if (has_effect) ++input_count_with_deps; in MakeNode()1927 if (has_effect) { in MakeNode()
4080 bool has_effect = op->EffectInputCount() == 1; in MakeNode() local4086 if (!has_context && frame_state_count == 0 && !has_control && !has_effect) { in MakeNode()4094 if (has_effect) ++input_count_with_deps; in MakeNode()4107 if (has_effect) { in MakeNode()