Searched refs:hullIntersects (Results 1 – 7 of 7) sorted by relevance
/external/skia/src/pathops/ |
D | SkPathOpsConic.h | 61 bool hullIntersects(const SkDQuad& quad, bool* isLinear) const { in hullIntersects() function 62 return fPts.hullIntersects(quad, isLinear); in hullIntersects() 65 bool hullIntersects(const SkDConic& conic, bool* isLinear) const { in hullIntersects() function 66 return fPts.hullIntersects(conic.fPts, isLinear); in hullIntersects() 69 bool hullIntersects(const SkDCubic& cubic, bool* isLinear) const;
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D | SkPathOpsCubic.h | 75 bool hullIntersects(const SkDCubic& c2, bool* isLinear) const; 76 bool hullIntersects(const SkDConic& c, bool* isLinear) const; 77 bool hullIntersects(const SkDQuad& c2, bool* isLinear) const; 78 bool hullIntersects(const SkDPoint* pts, int ptCount, bool* isLinear) const;
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D | SkPathOpsQuad.h | 72 bool hullIntersects(const SkDQuad& , bool* isLinear) const; 73 bool hullIntersects(const SkDConic& , bool* isLinear) const; 74 bool hullIntersects(const SkDCubic& , bool* isLinear) const;
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D | SkPathOpsQuad.cpp | 21 bool SkDQuad::hullIntersects(const SkDQuad& q2, bool* isLinear) const { in hullIntersects() function in SkDQuad 51 bool SkDQuad::hullIntersects(const SkDConic& conic, bool* isLinear) const { in hullIntersects() function in SkDQuad 52 return conic.hullIntersects(*this, isLinear); in hullIntersects() 55 bool SkDQuad::hullIntersects(const SkDCubic& cubic, bool* isLinear) const { in hullIntersects() function in SkDQuad 56 return cubic.hullIntersects(*this, isLinear); in hullIntersects()
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D | SkPathOpsCubic.cpp | 152 bool SkDCubic::hullIntersects(const SkDPoint* pts, int ptCount, bool* isLinear) const { in hullIntersects() function in SkDCubic 201 bool SkDCubic::hullIntersects(const SkDCubic& c2, bool* isLinear) const { in hullIntersects() function in SkDCubic 202 return hullIntersects(c2.fPts, c2.kPointCount, isLinear); in hullIntersects() 205 bool SkDCubic::hullIntersects(const SkDQuad& quad, bool* isLinear) const { in hullIntersects() function in SkDCubic 206 return hullIntersects(quad.fPts, quad.kPointCount, isLinear); in hullIntersects() 209 bool SkDCubic::hullIntersects(const SkDConic& conic, bool* isLinear) const { in hullIntersects() function in SkDCubic 211 return hullIntersects(conic.fPts, isLinear); in hullIntersects()
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D | SkPathOpsConic.cpp | 80 bool SkDConic::hullIntersects(const SkDCubic& cubic, bool* isLinear) const { in hullIntersects() function in SkDConic 81 return cubic.hullIntersects(*this, isLinear); in hullIntersects()
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D | SkPathOpsTSect.h | 507 if (fPart.hullIntersects(opp->fPart, &linear)) { in hullCheck()
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