Searched refs:iCharsTmp (Results 1 – 1 of 1) sorted by relevance
1934 int32_t iCharsTmp = 0; in RenderPath() local1938 iCharsTmp = pPieceLine->m_charCounts.GetAt(iPiecePrev); in RenderPath()1939 if (iCharsTmp > 0) { in RenderPath()1943 if (iCharsTmp == 0) { in RenderPath()1946 iCharsTmp = 0; in RenderPath()1950 iCharsTmp = pPieceLine->m_charCounts.GetAt(iPieceNext); in RenderPath()1951 if (iCharsTmp > 0) { in RenderPath()1955 if (iCharsTmp == 0) { in RenderPath()