Searched refs:iDir (Results 1 – 3 of 3) sorted by relevance
190 m_EdgesRight[r][c].iDir = 1; in fillBaseTrees()197 m_EdgesUp[r][c].iDir = 1; in fillBaseTrees()224 m_3dEdgesUp[r][c][z].iDir = 1; in fillBaseTrees()231 m_3dEdgesRight[r][c][z].iDir = 1; in fillBaseTrees()238 m_3dEdgesDeep[r][c][z].iDir = 1; in fillBaseTrees()312 pBV->iDir = dFlow>0; // 1:outward, 0:inward in greedySolution2()324 pBV->iDir = dFlow>0; // 1:outward, 0:inward in greedySolution2()426 pBV->iDir = dFlow>0; // 1:outward, 0:inward in greedySolution3()507 pNxtE->iDir = !pNxtE->iDir; in initBVTree()538 pNxtN->u = pCurE->iDir ? (pCurN->u - 1) : (pCurN->u + 1); in updateSubtree()[all …]
66 int iDir; // 1:outward, 0:inward member
345 for (int iDir=0; iDir < (int)diEffect->cAxes; iDir++) in _setCommonProperties() local346 cout << " " << diEffect->rglDirection[iDir]; in _setCommonProperties()