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Searched refs:iOS (Results 1 – 25 of 157) sorted by relevance

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/external/clang/include/clang/Basic/
DObjCRuntime.h42 iOS, enumerator
87 case iOS: return true; in isNonFragile()
121 case iOS: in isGNUFamily()
146 case iOS: return true; in allowsARC()
164 case iOS: return getVersion() >= VersionTuple(5); in hasNativeARC()
179 case iOS: in hasOptimizedSetter()
211 case iOS: return getVersion() >= VersionTuple(6); in hasSubscripting()
239 case iOS: in allowsPointerArithmetic()
261 case iOS: return getVersion() >= VersionTuple(5); in hasTerminate()
274 case iOS: return true; in hasWeakClassImport()
[all …]
DTargetCXXABI.h64 iOS, enumerator
141 case iOS: in isItaniumFamily()
160 case iOS: in isMicrosoft()
194 case iOS: in areMemberFunctionsAligned()
277 case iOS: // old iOS compilers did not follow this rule in canKeyFunctionBeInline()
324 case iOS: in getTailPaddingUseRules()
/external/deqp/framework/delibs/cmake/
Dtoolchain-ios.cmake3 # It has been altered for iOS development
29 set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FOR…
31 # Determine the cmake host system version so we know where to find the iOS SDKs
38 # Force the compilers to gcc for iOS
47 # All iOS/Darwin specific settings - some may be redundant
60 # Hidden visibilty is required for cxx on iOS
82 # Setup iOS platform unless specified manually with IOS_PLATFORM
86 set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
103 # Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
114 set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
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/external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/builds/cmake/
DiOS.cmake1 # iOS.cmake
17 # altered for iOS development.
63 # iOS environment. Thanks to the `android-cmake' project for providing
76 CACHE STRING "Force unset of the deployment target for iOS" FORCE
79 # determine the cmake host system version so we know where to find the iOS
88 # force the compilers to gcc for iOS
97 # all iOS/Darwin specific settings - some may be redundant
114 # hidden visibility is required for cxx on iOS
146 # set up iOS platform unless specified manually with IOS_PLATFORM
151 set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
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/external/ceres-solver/cmake/
DiOS.cmake42 # It has been altered for iOS development
67 # A macro used to find executable programs on the host system, not within the iOS environment.
78 set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FOR…
80 # Determine the cmake host system version so we know where to find the iOS SDKs
87 # Force the compilers to gcc for iOS
97 # All iOS/Darwin specific settings - some may be redundant
110 # Hidden visibilty is required for cxx on iOS
133 # Setup iOS platform unless specified manually with IOS_PLATFORM
137 set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
167 # Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
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/external/clang/test/SemaObjC/
Dproperty-deprecated-warning.m54 …elf dep_target]]; // expected-warning {{'dep_target' is deprecated: first deprecated in iOS 3.0}} \
55 … // expected-warning {{'setDep_target:' is deprecated: first deprecated in iOS 3.0}}
60 …arget' is partial: introduced in iOS 5.0}} expected-warning@+2 {{'setPartial_dep_target:' is parti…
78 … setTarget: (id)0]; // expected-warning {{'setTarget:' is deprecated: first deprecated in iOS 3.0}}
79 …elf dep_target]]; // expected-warning {{'dep_target' is deprecated: first deprecated in iOS 3.0}} \
80 … // expected-warning {{'setDep_target:' is deprecated: first deprecated in iOS 3.0}}
85 …// expected-warning@+2 {{'setPartialTarget:' is partial: introduced in iOS 5.0}} expected-note@+2 …
89 …arget' is partial: introduced in iOS 5.0}} expected-warning@+2 {{'setPartial_dep_target:' is parti…
114 …if ([obj isEnabled]) // expected-warning {{'isEnabled' is deprecated: first deprecated in iOS 3.0}}
115 …ewDelegate:0]; // expected-warning {{'setNewDelegate:' is deprecated: first deprecated in iOS 3.0}}
[all …]
/external/webrtc/talk/app/webrtc/objc/
DREADME2 webrtc::PeerConnection API. This can be built for Mac or iOS. This
6 - Make sure gclient is checking out tools necessary to target iOS: your
12 up for building for iOS-device, iOS-simulator, and Mac (resp) are:
62 - To build & launch the sample app on the iOS simulator:
66 - To build & sign the sample app for an iOS device (32 bit):
69 - To build & sign the sample app for an iOS device (64 bit):
/external/opencv3/doc/tutorials/ios/
Dtable_of_content_ios.markdown1 OpenCV iOS {#tutorial_table_of_content_ios}
10 You will learn how to link OpenCV with iOS and write a basic application.
18 You will learn how to do simple image manipulation using OpenCV in iOS.
26 You will learn how to capture and process video from camera using OpenCV in iOS.
/external/compiler-rt/lib/builtins/Darwin-excludes/
DREADME.TXT8 supported target OS. Meaning if minimum deployment target is iOS 6, all builtins
10 that this is per-architecture. Since iOS 6 doesn't support arm64, when supporting
11 iOS 6, the minimum deployment target for arm64 binaries is iOS 7.
/external/opencv3/platforms/ios/cmake/Modules/Platform/
DiOS.cmake3 # It has been altered for iOS development
41 # Hidden visibilty is required for cxx on iOS
68 # Setup iOS developer location
76 # Find installed iOS SDKs
79 # Find and use the most recent iOS sdk
86 set (CMAKE_OSX_SYSROOT ${_CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
88 …# set the architecture for iOS - this env var sets armv6,armv7 and appears to be XCode's standard.…
89 …set (CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD_32_BIT)" CACHE string "Build architecture for iOS")
92 …OT_PATH ${_CMAKE_IOS_DEVELOPER_ROOT} ${_CMAKE_IOS_SDK_ROOT} CACHE string "iOS library search path…
/external/opencv3/doc/tutorials/ios/hello/
Dhello.markdown1 OpenCV iOS Hello {#tutorial_hello}
12 Linking OpenCV iOS
15 Follow this step by step guide to link OpenCV to iOS.
26 Hello OpenCV iOS Application
58 With the newer XCode and iOS versions you need to watch out for some specific details
/external/skia/site/dev/testing/
Dios.md1 Testing on iOS
5 mainstream iOS tool chain. See the [quick start guide for ios](../../user/quick/ios).
7 iOS doesn't lend itself well to compiling and running from the command line.
26 *osxfuse* and *ifuse*, which allows to mount the application directory on an iOS device).
/external/opencv3/platforms/ios/cmake/Toolchains/
DToolchain-iPhoneOS_Xcode.cmake5 set (CMAKE_SYSTEM_NAME iOS)
6 # Include extra modules for the iOS platform files
9 # Force the compilers to clang for iOS
DToolchain-iPhoneSimulator_Xcode.cmake5 set (CMAKE_SYSTEM_NAME iOS)
6 # Include extra modules for the iOS platform files
9 # Force the compilers to clang for iOS
/external/skia/site/user/quick/
Dios.md1 iOS chapter
36 * You will need an Apple developer account if you wish to run on an iOS device.
37 …ploy](https://github.com/phonegap/ios-deploy) is also useful for pulling output from an iOS device.
74 To launch the iOS app on a device from the command line you can use a tool such as [ios-deploy](htt…
102 * Make sure the SampleApp target is selected, and choose an iOS device to run on
111 To run the Skia apps on an iOS device rather than using the simulator, you will need a developer ac…
116 By default, the iOS apps will look for resource files in the Documents/resources folder of the app …
/external/deqp/targets/ios/
Dios.cmake1 # iOS Target
3 set(DEQP_TARGET_NAME "iOS")
/external/compiler-rt/make/
DAppleBI.mk19 INSTALL_TARGET = install-iOS
21 INSTALL_TARGET = install-iOS-Simulator
82 install-iOS: $(SYMROOT)/libcompiler_rt-static.a \
118 install-iOS-Simulator: $(SYMROOT)/libcompiler_rt_sim.dylib \
/external/opencv3/doc/tutorials/ios/image_manipulation/
Dimage_manipulation.markdown1 OpenCV iOS - Image Processing {#tutorial_image_manipulation}
7 In this tutorial we will learn how to do basic image processing using OpenCV in iOS.
13 iOS however, to render an image on screen it have to be an instance of the *UIImage* class. To
14 convert an *OpenCV Mat* to an *UIImage* we use the *Core Graphics* framework available in iOS. Below
/external/opencv3/doc/tutorials/ios/video_processing/
Dvideo_processing.markdown1 OpenCV iOS - Video Processing {#tutorial_video_processing}
10 - Basic knowledge of iOS programming (Objective-C, Interface Builder)
12 Including OpenCV library in your iOS project
37 #warning "This project uses features only available in iOS SDK 4.0 and later."
53 First, we create a simple iOS project, for example Single View Application. Then, we create and add
134 We follow the delegation pattern, which is very common in iOS, to provide access to each camera
/external/clang/lib/Basic/
DObjCRuntime.cpp32 case ObjCRuntime::iOS: out << "ios"; break; in operator <<()
65 kind = ObjCRuntime::iOS; in tryParse()
/external/webrtc/webrtc/
Dsupplement.gypi19 # Default to using BoringSSL on iOS.
23 # Chromium iOS toolchain relies on target_subarch being set.
/external/opencv3/doc/tutorials/introduction/ios_install/
Dios_install.markdown1 Installation in iOS {#tutorial_ios_install}
43 You can find several OpenCV+iOS tutorials here @ref tutorial_table_of_content_ios.
/external/llvm/cmake/platforms/
DiOS.cmake1 # Toolchain config for iOS.
8 # -DCMAKE_TOOLCHAIN_FILE=../../cmake/platforms/iOS.cmake ../..
/external/webrtc/webrtc/examples/objc/
DREADME1 This directory contains sample iOS and mac clients for http://apprtc.appspot.com
/external/llvm/test/Object/ARM/
Dmacho-data-in-code.test1 RUN: llvm-objdump -triple thumbv7-apple-iOS -disassemble %p/../Inputs/macho-data-in-code.macho-thum…

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