Searched refs:iPieceNext (Results 1 – 1 of 1) sorted by relevance
1935 int32_t iPiecePrev = iPiece, iPieceNext = iPiece; in RenderPath() local1948 while (iPieceNext < iPieces - 1) { in RenderPath()1949 iPieceNext++; in RenderPath()1950 iCharsTmp = pPieceLine->m_charCounts.GetAt(iPieceNext); in RenderPath()1966 pPiece = pPieceLine->m_textPieces.GetAt(iPieceNext); in RenderPath()