Searched refs:iRenderMode (Results 1 – 1 of 1) sorted by relevance
224 int32_t iRenderMode = pPathSet->GetRenderMode(hPath); in RenderPath() local225 if (iRenderMode & FDE_PATHRENDER_Stroke) { in RenderPath()232 if (iRenderMode & FDE_PATHRENDER_Fill) { in RenderPath()