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Searched refs:internalApplyImpulse (Results 1 – 8 of 8) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
DbtNNCGConstraintSolver.cpp133 …body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,add… in solveSingleIteration()
134 …body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,add… in solveSingleIteration()
391 …body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,add… in solveSingleIteration()
392 …body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,add… in solveSingleIteration()
405 …body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,add… in solveSingleIteration()
406 …body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,add… in solveSingleIteration()
419 …body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,add… in solveSingleIteration()
420 …body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,add… in solveSingleIteration()
434 …body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,add… in solveSingleIteration()
435 …body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,add… in solveSingleIteration()
DbtConeTwistConstraint.cpp347 …bodyA.internalApplyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis… in solveConstraintObsolete()
348 …bodyB.internalApplyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis… in solveConstraintObsolete()
434 …bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulse… in solveConstraintObsolete()
435 …bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impuls… in solveConstraintObsolete()
454 …bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulse… in solveConstraintObsolete()
455 …bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impuls… in solveConstraintObsolete()
494 …bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*noTwistSwingAxis, im… in solveConstraintObsolete()
495 …bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*noTwistSwingAxis, -i… in solveConstraintObsolete()
515 …bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*m_twistAxis,impulseM… in solveConstraintObsolete()
516 …bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*m_twistAxis,-impulse… in solveConstraintObsolete()
DbtSequentialImpulseConstraintSolver.cpp71 …body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(), c.m_angularComponentA, d… in gResolveSingleConstraintRowGeneric_scalar_reference()
72 …body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(), c.m_angularComponentB, d… in gResolveSingleConstraintRowGeneric_scalar_reference()
96 …body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(), c.m_angularComponentA, d… in gResolveSingleConstraintRowLowerLimit_scalar_reference()
97 …body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(), c.m_angularComponentB, d… in gResolveSingleConstraintRowLowerLimit_scalar_reference()
859 …bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1*bodyA->internalGetInvMass()*rb0->get… in setupContactConstraint()
861 …bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2*bodyB->internalGetInvMass()*rb1->ge… in setupContactConstraint()
947 …bodyA->internalApplyImpulse(frictionConstraint1.m_contactNormal1*rb0->getInvMass()*rb0->getLinearF… in setFrictionConstraintImpulse()
949 …bodyB->internalApplyImpulse(-frictionConstraint1.m_contactNormal2*rb1->getInvMass()*rb1->getLinear… in setFrictionConstraintImpulse()
963 …bodyA->internalApplyImpulse(frictionConstraint2.m_contactNormal1*rb0->getInvMass(),frictionConstra… in setFrictionConstraintImpulse()
965 …bodyB->internalApplyImpulse(-frictionConstraint2.m_contactNormal2*rb1->getInvMass(),-frictionConst… in setFrictionConstraintImpulse()
DbtSolverBody.h255 …SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& ang… in ATTRIBUTE_ALIGNED16()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
DbtMultiBodyConstraintSolver.cpp179 …bodyA->internalApplyImpulse(c.m_contactNormal1*bodyA->internalGetInvMass(),c.m_angularComponentA,d… in resolveSingleConstraintRowGeneric()
195 …bodyB->internalApplyImpulse(c.m_contactNormal2*bodyB->internalGetInvMass(),c.m_angularComponentB,d… in resolveSingleConstraintRowGeneric()
529 …bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1*bodyA->internalGetInvMass()*rb0->get… in setupMultiBodyContactConstraint()
543 …bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2*bodyB->internalGetInvMass()*rb1->ge… in setupMultiBodyContactConstraint()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/MLCPSolvers/
DbtMLCPSolver.cpp615 …solverBodyA.internalApplyImpulse(c.m_contactNormal1*solverBodyA.internalGetInvMass(),c.m_angularCo… in solveGroupCacheFriendlyIterations()
616 …solverBodyB.internalApplyImpulse(c.m_contactNormal2*solverBodyB.internalGetInvMass(),c.m_angularCo… in solveGroupCacheFriendlyIterations()
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
DbtSolverBody.java234 …public void internalApplyImpulse(Vector3 linearComponent, Vector3 angularComponent, float impulseM… in internalApplyImpulse() method in btSolverBody
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/
Ddynamics_wrap.cpp12551 (arg1)->internalApplyImpulse((btVector3 const &)*arg2,(btVector3 const &)*arg3,arg4); in Java_com_badlogic_gdx_physics_bullet_dynamics_DynamicsJNI_btSolverBody_1internalApplyImpulse()