Searched refs:internalApplyImpulse (Results 1 – 8 of 8) sorted by relevance
133 …body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,add… in solveSingleIteration()134 …body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,add… in solveSingleIteration()391 …body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,add… in solveSingleIteration()392 …body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,add… in solveSingleIteration()405 …body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,add… in solveSingleIteration()406 …body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,add… in solveSingleIteration()419 …body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,add… in solveSingleIteration()420 …body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,add… in solveSingleIteration()434 …body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,add… in solveSingleIteration()435 …body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,add… in solveSingleIteration()
347 …bodyA.internalApplyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis… in solveConstraintObsolete()348 …bodyB.internalApplyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis… in solveConstraintObsolete()434 …bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulse… in solveConstraintObsolete()435 …bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impuls… in solveConstraintObsolete()454 …bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulse… in solveConstraintObsolete()455 …bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impuls… in solveConstraintObsolete()494 …bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*noTwistSwingAxis, im… in solveConstraintObsolete()495 …bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*noTwistSwingAxis, -i… in solveConstraintObsolete()515 …bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*m_twistAxis,impulseM… in solveConstraintObsolete()516 …bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*m_twistAxis,-impulse… in solveConstraintObsolete()
71 …body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(), c.m_angularComponentA, d… in gResolveSingleConstraintRowGeneric_scalar_reference()72 …body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(), c.m_angularComponentB, d… in gResolveSingleConstraintRowGeneric_scalar_reference()96 …body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(), c.m_angularComponentA, d… in gResolveSingleConstraintRowLowerLimit_scalar_reference()97 …body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(), c.m_angularComponentB, d… in gResolveSingleConstraintRowLowerLimit_scalar_reference()859 …bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1*bodyA->internalGetInvMass()*rb0->get… in setupContactConstraint()861 …bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2*bodyB->internalGetInvMass()*rb1->ge… in setupContactConstraint()947 …bodyA->internalApplyImpulse(frictionConstraint1.m_contactNormal1*rb0->getInvMass()*rb0->getLinearF… in setFrictionConstraintImpulse()949 …bodyB->internalApplyImpulse(-frictionConstraint1.m_contactNormal2*rb1->getInvMass()*rb1->getLinear… in setFrictionConstraintImpulse()963 …bodyA->internalApplyImpulse(frictionConstraint2.m_contactNormal1*rb0->getInvMass(),frictionConstra… in setFrictionConstraintImpulse()965 …bodyB->internalApplyImpulse(-frictionConstraint2.m_contactNormal2*rb1->getInvMass(),-frictionConst… in setFrictionConstraintImpulse()
255 …SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& ang… in ATTRIBUTE_ALIGNED16()
179 …bodyA->internalApplyImpulse(c.m_contactNormal1*bodyA->internalGetInvMass(),c.m_angularComponentA,d… in resolveSingleConstraintRowGeneric()195 …bodyB->internalApplyImpulse(c.m_contactNormal2*bodyB->internalGetInvMass(),c.m_angularComponentB,d… in resolveSingleConstraintRowGeneric()529 …bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1*bodyA->internalGetInvMass()*rb0->get… in setupMultiBodyContactConstraint()543 …bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2*bodyB->internalGetInvMass()*rb1->ge… in setupMultiBodyContactConstraint()
615 …solverBodyA.internalApplyImpulse(c.m_contactNormal1*solverBodyA.internalGetInvMass(),c.m_angularCo… in solveGroupCacheFriendlyIterations()616 …solverBodyB.internalApplyImpulse(c.m_contactNormal2*solverBodyB.internalGetInvMass(),c.m_angularCo… in solveGroupCacheFriendlyIterations()
234 …public void internalApplyImpulse(Vector3 linearComponent, Vector3 angularComponent, float impulseM… in internalApplyImpulse() method in btSolverBody
12551 (arg1)->internalApplyImpulse((btVector3 const &)*arg2,(btVector3 const &)*arg3,arg4); in Java_com_badlogic_gdx_physics_bullet_dynamics_DynamicsJNI_btSolverBody_1internalApplyImpulse()