Searched refs:isRepeat (Results 1 – 4 of 4) sorted by relevance
723 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; in init()730 if ((format != 0) && !(!isMipmap || (isRepeat && isMagNearest))) in init()757 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; in init()764 if (format != 0 && !(!isMipmap || (isRepeat && isMagNearest))) in init()
708 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; in init()715 if ((format != 0) && !(!isMipmap || (isRepeat && isMagNearest))) in init()764 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; in init()771 if (format != 0 && !(!isMipmap || (isRepeat && isMagNearest))) in init()
827 bool isRepeat(CandReason R) { return RepeatReasonSet & (1 << R); } in isRepeat() function
2851 if ((BotCand.Reason == RegExcess && !BotCand.isRepeat(RegExcess)) in pickNodeBidirectional()2853 && !BotCand.isRepeat(RegCritical))) in pickNodeBidirectional()