Searched refs:kGrSLPrecisionCount (Results 1 – 5 of 5) sorted by relevance
59 GR_STATIC_ASSERT(kGrSLPrecisionCount <= (1 << kPrecisionBits)); in getTransformKey()
61 for (int p = 0; p < kGrSLPrecisionCount; ++p) { in dump()
116 PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount];
71 static const int kGrSLPrecisionCount = kLast_GrSLPrecision + 1; variable
1108 for (int p = 0; p < kGrSLPrecisionCount; ++p) { in initShaderPrecisionTable()1135 for (int p = 0; p < kGrSLPrecisionCount; ++p) { in initShaderPrecisionTable()1148 for (int p = 0; p < kGrSLPrecisionCount; ++p) { in initShaderPrecisionTable()