Searched refs:kRotate_Type (Results 1 – 1 of 1) sorted by relevance
22 kRotate_Type enumerator49 case kRotate_Type: in GameBench()118 SkASSERT(kRotate_Type == fType); in onDraw()155 } else if (kRotate_Type == fType) { in onDraw()186 } else if (kRotate_Type == fType) { in onDraw()314 DEF_BENCH(return new GameBench(GameBench::kRotate_Type, GameBench::kPartial_Clear);)320 DEF_BENCH(return new GameBench(GameBench::kRotate_Type, GameBench::kFull_Clear);)