Searched refs:l_radius (Results 1 – 3 of 3) sorted by relevance
/external/opencv/cvaux/src/ |
D | cvscanlines.cpp | 1398 float l_radius, r_radius; in icvGetCoefficientStereo() local 1473 l_radius = (float) sqrt( (double)MAX( MAX( radius1, radius2 ), MAX( radius3, radius4 ))); in icvGetCoefficientStereo() 1489 if( l_radius > r_radius ) in icvGetCoefficientStereo() 1499 l_radius, scanlines_1, scanlines_2, numlines ); in icvGetCoefficientStereo() 1561 l_radius, scanlines_1, scanlines_2, numlines ); in icvGetCoefficientStereo() 1707 if( l_radius * (l_angle[1] - l_angle[0]) > r_radius * (r_angle[1] - r_angle[0]) ) in icvGetCoefficientStereo() 1712 l_radius, scanlines_1, scanlines_2, numlines ); in icvGetCoefficientStereo() 1732 float l_radius, int *scanlines_1, int *scanlines_2, int *numlines ) in icvBuildScanlineLeftStereo() argument 1748 assert( l_angle != 0 && !REAL_ZERO( l_radius )); in icvBuildScanlineLeftStereo() 1753 prewarp_height = (int) (l_radius * (l_angle[1] - l_angle[0])); in icvBuildScanlineLeftStereo() [all …]
|
D | _cvvm.h | 184 float l_radius,
|
/external/deqp/modules/gles31/functional/ |
D | es31fGeometryShaderTests.cpp | 1544 const float l_radius = 0.6f; in shadePrimitives() local 1550 …position + tcu::Vec4(deFloatCos(l_angle) * (l_radius - 0.1f), deFloatSin(l_angle) * (l_r… in shadePrimitives() 1551 …>position + tcu::Vec4(deFloatCos(l_angle+0.1f) * l_radius, deFloatSin(l_angle+0.1f) * l_r… in shadePrimitives() 1552 …>position + tcu::Vec4(deFloatCos(l_angle-0.1f) * l_radius, deFloatSin(l_angle-0.1f) * l_r… in shadePrimitives() 1568 …on = vertex->position + tcu::Vec4(deFloatCos(l_angle) * l_radius, deFloatSin(l_angle) * l_radius, … in shadePrimitives()
|