Searched refs:language_version (Results 1 – 15 of 15) sorted by relevance
57 this->language_version = 120; in glsl_symbol_table()85 if (this->language_version == 110) { in add_variable()125 if (this->language_version == 110 && name_declared_this_scope(f->name)) { in add_function()
69 state->symbols->language_version = state->language_version; in _mesa_ast_to_hir()124 if (state->language_version < 120) in apply_implicit_conversion()393 if (state->language_version < 130) { in bit_logic_result_type()449 if (state->language_version < 130) { in modulus_result_type()556 if (state->language_version < 130) { in shift_result_type()697 } else if (state->language_version <= 110 && lhs->type->is_array()) { in do_assignment()1102 if (state->language_version < 130) { in hir()1158 } else if ((state->language_version <= 110) in hir()1188 if (state->language_version < 130) { in hir()1427 if ((state->language_version <= 110) && type->is_array()) { in hir()[all …]
261 switch (state->language_version) { in _mesa_glsl_initialize_types()284 state->language_version >= 140) { in _mesa_glsl_initialize_types()288 if (state->OES_texture_3D_enable && state->language_version == 100) { in _mesa_glsl_initialize_types()293 if (state->EXT_texture_array_enable && state->language_version < 130) { in _mesa_glsl_initialize_types()
80 unsigned int language_version; member
75 if (state->language_version < 120) in _mesa_ast_field_selection_to_hir()
62 if (yyextra->language_version >= allowed_version) { \64 } else if (yyextra->language_version >= reserved_version) { \106 if (state->language_version >= 130) {311 if ((yyextra->language_version >= 140)
764 switch (state->language_version) { in initialize_vs_variables()906 if (state->ARB_draw_instanced_enable || state->language_version >= 140) { in generate_ARB_draw_instanced_variables()917 if (state->language_version < 140 && warn) in generate_ARB_draw_instanced_variables()1020 switch (state->language_version) { in initialize_fs_variables()
90 unsigned language_version; member
288 state->language_version = $2;292 state->language_version / 100,293 state->language_version % 100);302 if (state->language_version >= 140) {315 if (state->language_version == 110) {1490 if (!state->es_shader && state->language_version < 130)1500 if (!state->es_shader && state->language_version < 130)1510 if (!state->es_shader && state->language_version < 130)
280 if (state->language_version >= 120) { in generate_call()327 if (state->language_version != 110 && state->symbols->get_variable(name)) in match_function_by_name()1245 if (state->language_version <= 110) { in hir()1370 if (state->language_version == 110 && matrix_parameters > 0 in hir()
192 shader->Version = state->language_version; in compile_shader()
61 this->language_version = 110; in _mesa_glsl_parse_state()67 this->language_version = 100; in _mesa_glsl_parse_state()
1122 int language_version; in glcpp_parser_create() local1192 language_version = 110; in glcpp_parser_create()1193 add_builtin_define(parser, "__VERSION__", language_version); in glcpp_parser_create()
1311 state->language_version = 130; in create_new_program()1344 p.shader->Version = state->language_version; in create_new_program()
3099 shader->Version = state->language_version; in _mesa_glsl_compile_shader()