Searched refs:lin1 (Results 1 – 2 of 2) sorted by relevance
127 btVector3 lin1 = massInvB * lin; in ATTRIBUTE_ALIGNED16() local128 btVector3 sum = ang0+ang1+lin0+lin1; in ATTRIBUTE_ALIGNED16()
505 lin1 ← ㄌㄧㄣ;