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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
DbtMultiBody.cpp1074 btVector3 linearTopVec = (spatInertia[i+1]*spatAcc[i+1]+zeroAccSpatFrc[i+1]).m_topVec; in stepVelocitiesMultiDof() local
1081 angularBotVec = angularBotVec - linearTopVec.cross(m_links[i].m_dVector); in stepVelocitiesMultiDof()
1090 …ntFeedback->m_reactionForces.m_topVec += m_links[i].m_cachedWorldTransform.getBasis()*linearTopVec; in stepVelocitiesMultiDof()
1094 …intFeedback->m_reactionForces.m_topVec = m_links[i].m_cachedWorldTransform.getBasis()*linearTopVec; in stepVelocitiesMultiDof()
1101 … m_links[i].m_jointFeedback->m_reactionForces.m_topVec += linearTopVec; in stepVelocitiesMultiDof()
1107 m_links[i].m_jointFeedback->m_reactionForces.m_topVec = linearTopVec; in stepVelocitiesMultiDof()