Searched refs:longPress (Results 1 – 9 of 9) sorted by relevance
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/utils/ |
D | ActorGestureListener.java | 55 public boolean longPress (float stageX, float stageY) { in ActorGestureListener() 57 return ActorGestureListener.this.longPress(actor, tmpCoords.x, tmpCoords.y); in ActorGestureListener() 137 public boolean longPress (Actor actor, float x, float y) { in longPress() method in ActorGestureListener
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/external/libgdx/gdx/src/com/badlogic/gdx/input/ |
D | GestureDetector.java | 57 if (!longPressFired) longPressFired = listener.longPress(pointer1.x, pointer1.y); 294 public boolean longPress (float x, float y); in longPress() method 342 public boolean longPress (float x, float y) { in longPress() method in GestureDetector.GestureAdapter
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
D | BulletTestCollection.java | 180 public boolean longPress (float x, float y) { in longPress() method in BulletTestCollection 181 return tests[testIndex].longPress(x, y); in longPress()
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D | GestureDetectorTest.java | 55 public boolean longPress (float x, float y) { in longPress() method in GestureDetectorTest.CameraController
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D | Box2DTestCollection.java | 146 public boolean longPress (float x, float y) { in longPress() method in Box2DTestCollection
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D | Scene2dTest.java | 111 public boolean longPress (Actor actor, float x, float y) { in create()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
D | BulletTest.java | 112 public boolean longPress (float x, float y) { in longPress() method in BulletTest
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D | BaseBulletTest.java | 244 public boolean longPress (float x, float y) { in longPress() method in BaseBulletTest
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
D | CameraInputController.java | 93 public boolean longPress (float x, float y) { in longPress() method in CameraInputController.CameraGestureListener
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