Searched refs:mEventQueue (Results 1 – 3 of 3) sorted by relevance
73 private final Queue<Event> mEventQueue = new ConcurrentLinkedQueue<Event>(); field in EventFacade96 mEventQueue.clear(); in eventClearBuffer()166 Event event = mEventQueue.poll(); in eventPoll()186 synchronized (mEventQueue) { // First check to make sure it isn't already there in eventWaitFor()187 for (Event event : mEventQueue) { in eventWaitFor()191 mEventQueue.remove(event); in eventWaitFor()210 mEventQueue.remove(event); in eventWaitFor()234 synchronized (mEventQueue) { // Anything in queue? in eventWait()235 if (mEventQueue.size() > 0) { in eventWait()236 return mEventQueue.poll(); // return it. in eventWait()[all …]
1138 if (! mEventQueue.isEmpty()) { in guardedRun()1139 event = mEventQueue.remove(0); in guardedRun()1504 mEventQueue.add(r); in queueEvent()1527 private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>(); field in GLSurfaceView.GLThread
1347 if (! mEventQueue.isEmpty()) { in guardedRun()1348 event = mEventQueue.remove(0); in guardedRun()1784 mEventQueue.add(r); in queueEvent()1807 private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>(); field in GLSurfaceViewAPI18.GLThread