Searched refs:mStates (Results 1 – 2 of 2) sorted by relevance
129 void clearStates(void) { mStates.clear(); } in clearStates()132 std::vector<MultiTouchState> getMultiTouchStates() const { return mStates; } in getMultiTouchStates()138 for( unsigned int i = 0; i < mStates.size(); i++ ) { in getFirstNTouchStates()139 if(!(mStates[i].touchIsType(MT_None))) { in getFirstNTouchStates()140 states.push_back(mStates[i]); in getFirstNTouchStates()150 for( unsigned int i = 0; i < mStates.size(); i++ ) { in getMultiTouchStatesOfType()151 if(mStates[i].touchIsType(type)) { in getMultiTouchStatesOfType()152 states.push_back(mStates[i]); in getMultiTouchStatesOfType()163 std::vector<MultiTouchState> mStates; variable
59 …for( std::multiset<MultiTouchState *>::iterator i = mStates.begin(), e = mStates.end(); i != e; ++…115 mStates.push_back(newState);134 mStates.push_back(newState);156 mStates.push_back(newState);175 mStates.push_back(newState);