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Searched refs:mUseRepeat (Results 1 – 5 of 5) sorted by relevance

/external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/src/mac/
DMacInputManager.cpp43 mUseRepeat = false; in MacInputManager()
117 mUseRepeat = true; in _parseConfigSettings()
183 obj = new MacKeyboard(this, bufferMode, mUseRepeat); in createObject()
DCocoaInputManager.mm37 mUseRepeat = false;
95 mUseRepeat = true;
161 obj = new CocoaKeyboard(this, bufferMode, mUseRepeat);
/external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/includes/mac/
DCocoaInputManager.h86 bool mUseRepeat; variable
DMacInputManager.h89 bool mUseRepeat; variable
/external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/
Dcocoa.diff538 + bool mUseRepeat;
1510 + mUseRepeat = false;
1568 + mUseRepeat = true;
1634 + obj = new CocoaKeyboard(this, bufferMode, mUseRepeat);
1755 mUseRepeat = false;