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Searched refs:m_PSRenderer (Results 1 – 2 of 2) sorted by relevance

/external/pdfium/core/src/fxge/win32/
Dfx_win32_print.cpp322 m_PSRenderer.Init(m_pPSOutput, pslevel, m_Width, m_Height, bCmykOutput); in Init()
339 m_PSRenderer.SetClip_PathFill(&path, NULL, FXFILL_WINDING); in Init()
367 return m_PSRenderer.StartRendering(); in StartRendering()
370 m_PSRenderer.EndRendering(); in EndRendering()
373 m_PSRenderer.SaveState(); in SaveState()
376 m_PSRenderer.RestoreState(bKeepSaved); in RestoreState()
381 m_PSRenderer.SetClip_PathFill(pPathData, pObject2Device, fill_mode); in SetClip_PathFill()
388 m_PSRenderer.SetClip_PathStroke(pPathData, pObject2Device, pGraphState); in SetClip_PathStroke()
403 return m_PSRenderer.DrawPath(pPathData, pObject2Device, pGraphState, in DrawPath()
408 *pRect = m_PSRenderer.GetClipBox(); in GetClipBox()
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Dwin32_int.h362 CFX_PSRenderer m_PSRenderer; variable