Searched refs:m_addedMargin (Results 1 – 2 of 2) sorted by relevance
138 m_addedMargin = 0.02; in btKinematicCharacterController()255 …_currentPosition + getUpAxisDirections()[m_upAxis] * (m_convexShape->getMargin() + m_addedMargin)); in stepUp()365 m_convexShape->setMargin(margin + m_addedMargin); in stepForwardAndStrafe()
59 btScalar m_addedMargin;//@todo: remove this and fix the code in ATTRIBUTE_ALIGNED16() local