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Searched refs:m_addedMargin (Results 1 – 2 of 2) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/
DbtKinematicCharacterController.cpp138 m_addedMargin = 0.02; in btKinematicCharacterController()
255 …_currentPosition + getUpAxisDirections()[m_upAxis] * (m_convexShape->getMargin() + m_addedMargin)); in stepUp()
365 m_convexShape->setMargin(margin + m_addedMargin); in stepForwardAndStrafe()
DbtKinematicCharacterController.h59 btScalar m_addedMargin;//@todo: remove this and fix the code in ATTRIBUTE_ALIGNED16() local