Searched refs:m_baseQuat (Results 1 – 2 of 2) sorted by relevance
99 m_baseQuat(0, 0, 0, 1), in btMultiBody()501 omega[0] = quatRotate(m_baseQuat ,getBaseOmega()); in compTreeLinkVelocities()502 vel[0] = quatRotate(m_baseQuat ,getBaseVel()); in compTreeLinkVelocities()547 rot_from_world[0] = m_baseQuat; in getAngularMomentum()761 rot_from_parent[0] = btMatrix3x3(m_baseQuat); //m_baseQuat assumed to be alias!? in stepVelocitiesMultiDof()1294 rot_from_parent[0] = btMatrix3x3(m_baseQuat); in stepVelocities()1958 …m_baseQuat = m_baseQuat * btQuaternion(sin_term * base_omega[0],sin_term * base_omega[1],sin_term … in stepPositions()1961 m_baseQuat = m_baseQuat * btQuaternion(base_omega / omega_norm,-omega_times_dt); in stepPositions()1966 m_baseQuat.normalize(); in stepPositions()2040 btScalar *pBaseQuat = pq ? pq : m_baseQuat; in stepPositionsMultiDof()[all …]
183 return m_baseQuat; in getWorldToBaseRot()214 m_baseQuat = rot; //m_baseQuat asumed to ba alias!? in setWorldToBaseRot()648 btQuaternion m_baseQuat; // rotates world points into base frame variable