Searched refs:m_binding (Results 1 – 5 of 5) sorted by relevance
/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkBuilderUtil.hpp | 124 : m_binding (binding_) in Location() 131 const deUint32 m_binding; member in vk::DescriptorSetUpdateBuilder::Location 163 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, 1u, descriptorType, pIm… in writeSingle() 171 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, 1u, descriptorType, DE_… in writeSingle() 179 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, 1u, descriptorType, DE_… in writeSingle() 188 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, numDescriptors, descrip… in writeArray() 197 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, numDescriptors, descrip… in writeArray() 206 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, numDescriptors, descrip… in writeArray() 214 …return copy(srcSet, srcLocation.m_binding, srcLocation.m_arrayElement, destSet, destLocation.m_bin… in copySingle() 223 …return copy(srcSet, srcLocation.m_binding, srcLocation.m_arrayElement, destSet, destLocation.m_bin… in copyArray()
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 102 …const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding… in get2D() 103 …Cube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m_binding.texCube; } in getCube() 104 …y* get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY); return m_binding.tex2DArray;} in get2DArray() 105 …const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding… in get3D() 116 } m_binding; member in deqp::gls::TextureBinding
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D | glsShaderRenderCase.cpp | 73 m_binding.tex2D = tex2D; in TextureBinding() 80 m_binding.texCube = texCube; in TextureBinding() 87 m_binding.tex2DArray = tex2DArray; in TextureBinding() 94 m_binding.tex3D = tex3D; in TextureBinding() 100 m_binding.tex2D = DE_NULL; in TextureBinding() 111 m_binding.tex2D = tex2D; in setTexture() 117 m_binding.texCube = texCube; in setTexture() 123 m_binding.tex2DArray = tex2DArray; in setTexture() 129 m_binding.tex3D = tex3D; in setTexture()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 86 …2D (void) const { DE_ASSERT(getType() == TYPE_2D && m_binding.tex2D !=NULL); return *m_binding.… in get2D() 100 } m_binding; member in vkt::sr::TextureBinding
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D | vktShaderRender.cpp | 267 case TYPE_2D: m_binding.tex2D = loadTexture2D(archive, filename).release(); break; in TextureBinding() 277 case TYPE_2D: delete m_binding.tex2D; break; in ~TextureBinding()
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