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Searched refs:m_binding (Results 1 – 5 of 5) sorted by relevance

/external/deqp/external/vulkancts/framework/vulkan/
DvkBuilderUtil.hpp124 : m_binding (binding_) in Location()
131 const deUint32 m_binding; member in vk::DescriptorSetUpdateBuilder::Location
163 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, 1u, descriptorType, pIm… in writeSingle()
171 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, 1u, descriptorType, DE_… in writeSingle()
179 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, 1u, descriptorType, DE_… in writeSingle()
188 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, numDescriptors, descrip… in writeArray()
197 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, numDescriptors, descrip… in writeArray()
206 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, numDescriptors, descrip… in writeArray()
214 …return copy(srcSet, srcLocation.m_binding, srcLocation.m_arrayElement, destSet, destLocation.m_bin… in copySingle()
223 …return copy(srcSet, srcLocation.m_binding, srcLocation.m_arrayElement, destSet, destLocation.m_bin… in copyArray()
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp102 …const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding in get2D()
103 …Cube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m_binding.texCube; } in getCube()
104 …y* get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY); return m_binding.tex2DArray;} in get2DArray()
105 …const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding in get3D()
116 } m_binding; member in deqp::gls::TextureBinding
DglsShaderRenderCase.cpp73 m_binding.tex2D = tex2D; in TextureBinding()
80 m_binding.texCube = texCube; in TextureBinding()
87 m_binding.tex2DArray = tex2DArray; in TextureBinding()
94 m_binding.tex3D = tex3D; in TextureBinding()
100 m_binding.tex2D = DE_NULL; in TextureBinding()
111 m_binding.tex2D = tex2D; in setTexture()
117 m_binding.texCube = texCube; in setTexture()
123 m_binding.tex2DArray = tex2DArray; in setTexture()
129 m_binding.tex3D = tex3D; in setTexture()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp86 …2D (void) const { DE_ASSERT(getType() == TYPE_2D && m_binding.tex2D !=NULL); return *m_binding.… in get2D()
100 } m_binding; member in vkt::sr::TextureBinding
DvktShaderRender.cpp267 case TYPE_2D: m_binding.tex2D = loadTexture2D(archive, filename).release(); break; in TextureBinding()
277 case TYPE_2D: delete m_binding.tex2D; break; in ~TextureBinding()