Searched refs:m_bottomLeftMat (Results 1 – 2 of 2) sorted by relevance
130 btMatrix3x3 m_topLeftMat, m_topRightMat, m_bottomLeftMat; member139 m_bottomLeftMat = bottomLeftMat; in setMatrix()146 m_bottomLeftMat += bottomLeftMat; in addMatrix()149 …void setIdentity() { m_topLeftMat.setIdentity(); m_topRightMat.setIdentity(); m_bottomLeftMat.setI… in setIdentity()155 m_bottomLeftMat -= mat.m_bottomLeftMat;161 …return btSpatialForceVector(m_bottomLeftMat * vec.m_topVec + m_topLeftMat.transpose() * vec.m_bott…281 …outMat.m_bottomLeftMat = m_rotMat.transpose() * (r_cross * (inMat.m_topLeftMat - inMat.m_topRightM…287 …outMat.m_bottomLeftMat += m_rotMat.transpose() * (r_cross * (inMat.m_topLeftMat - inMat.m_topRight…293 …outMat.m_bottomLeftMat -= m_rotMat.transpose() * (r_cross * (inMat.m_topLeftMat - inMat.m_topRight…324 out.m_bottomLeftMat = outerProduct(a.m_bottomVec, b.m_bottomVec); in symmetricSpatialOuterProduct()
1029 m_cachedInertiaLowerLeft = spatInertia[0].m_bottomLeftMat; in stepVelocitiesMultiDof()