Searched refs:m_bottomVec (Results 1 – 6 of 6) sorted by relevance
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/ |
D | btSpatialAlgebra.h | 26 btVector3 m_topVec, m_bottomVec; member 29 …ctor(const btVector3 &angular, const btVector3 &linear) : m_topVec(linear), m_bottomVec(angular) {} in btSpatialForceVector() 35 …void setVector(const btVector3 &angular, const btVector3 &linear) { m_topVec = linear; m_bottomVec… in setVector() 38 m_bottomVec.setValue(ax, ay, az); m_topVec.setValue(lx, ly, lz); in setValue() 41 …(const btVector3 &angular, const btVector3 &linear) { m_topVec += linear; m_bottomVec += angular; } in addVector() 44 m_bottomVec[0] += ax; m_bottomVec[1] += ay; m_bottomVec[2] += az; in addValue() 49 const btVector3 & getAngular() const { return m_bottomVec; } in getAngular() 52 void setAngular(const btVector3 &angular) { m_bottomVec = angular; } in setAngular() 54 void addAngular(const btVector3 &angular) { m_bottomVec += angular; } in addAngular() 57 void setZero() { m_topVec.setZero(); m_bottomVec.setZero(); } in setZero() [all …]
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/ |
D | btMultiBodyLink.h | 98 void setAxisBottom(int dof, const btVector3 &axis) { m_axes[dof].m_bottomVec = axis; } in setAxisBottom() 100 …const btScalar &x, const btScalar &y, const btScalar &z) { m_axes[dof].m_bottomVec.setValue(x, y, … in setAxisBottom() 102 const btVector3 & getAxisBottom(int dof) const { return m_axes[dof].m_bottomVec; } in getAxisBottom()
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D | btMultiBodyJointMotor.cpp | 139 …ink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec); in createConstraintRows()
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D | btMultiBodyJointLimitConstraint.cpp | 145 …ink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec); in createConstraintRows()
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D | btMultiBody.cpp | 858 zeroAccSpatFrc[i+1].m_bottomVec[0], in stepVelocitiesMultiDof() 859 zeroAccSpatFrc[i+1].m_bottomVec[1], in stepVelocitiesMultiDof() 860 zeroAccSpatFrc[i+1].m_bottomVec[2]); in stepVelocitiesMultiDof() 1073 btVector3 angularBotVec = (spatInertia[i+1]*spatAcc[i+1]+zeroAccSpatFrc[i+1]).m_bottomVec; in stepVelocitiesMultiDof() 1089 …m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec += m_links[i].m_cachedWorldTransform.getB… in stepVelocitiesMultiDof() 1093 …m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec = m_links[i].m_cachedWorldTransform.getBa… in stepVelocitiesMultiDof() 1100 … m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec += angularBotVec; in stepVelocitiesMultiDof() 1106 m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec = angularBotVec; in stepVelocitiesMultiDof()
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D | btMultiBodyDynamicsWorld.cpp | 864 btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_bottomVec); in debugDrawWorld() 873 btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_bottomVec); in debugDrawWorld()
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