Searched refs:m_bullet (Results 1 – 1 of 1) sorted by relevance
46 Body m_bullet; field in VerticalStack95 m_bullet = null; in createWorld()101 if (m_bullet != null) { in keyDown()102 world.destroyBody(m_bullet); in keyDown()103 m_bullet = null; in keyDown()120 m_bullet = world.createBody(bd); in keyDown()121 m_bullet.createFixture(fd); in keyDown()123 m_bullet.setLinearVelocity(new Vector2(400, 0)); in keyDown()