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Searched refs:m_depthBuffer (Results 1 – 3 of 3) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrRenderer.hpp53 …MultisamplePixelBufferAccess& getDepthBuffer (void) const { return m_depthBuffer; } in getDepthBuffer()
58 const MultisamplePixelBufferAccess m_depthBuffer; member in rr::RenderTarget
DrrRenderer.cpp1650 …, m_depthBuffer (MultisamplePixelBufferAccess::fromMultisampleAccess(tcu::getEffectiveDepthStenci… in RenderTarget()
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/
DParticleSystem.java78 float[] m_depthBuffer; // distance from the surface field in ParticleSystem
203 m_depthBuffer = in createParticle()
204 BufferUtils.reallocateBuffer(m_depthBuffer, 0, m_internalAllocatedCapacity, capacity, in createParticle()
225 if (m_depthBuffer != null) { in createParticle()
226 m_depthBuffer[index] = 0; in createParticle()
509 m_depthBuffer = requestParticleBuffer(m_depthBuffer); in computeDepthForGroup()
512 m_depthBuffer[i] = w < 0.8f ? 0 : Float.MAX_VALUE; in computeDepthForGroup()
524 float ap0 = m_depthBuffer[a]; in computeDepthForGroup()
525 float bp0 = m_depthBuffer[b]; in computeDepthForGroup()
529 m_depthBuffer[a] = ap1; in computeDepthForGroup()
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