Searched refs:m_depthBuffer (Results 1 – 3 of 3) sorted by relevance
53 …MultisamplePixelBufferAccess& getDepthBuffer (void) const { return m_depthBuffer; } in getDepthBuffer()58 const MultisamplePixelBufferAccess m_depthBuffer; member in rr::RenderTarget
1650 …, m_depthBuffer (MultisamplePixelBufferAccess::fromMultisampleAccess(tcu::getEffectiveDepthStenci… in RenderTarget()
78 float[] m_depthBuffer; // distance from the surface field in ParticleSystem203 m_depthBuffer = in createParticle()204 BufferUtils.reallocateBuffer(m_depthBuffer, 0, m_internalAllocatedCapacity, capacity, in createParticle()225 if (m_depthBuffer != null) { in createParticle()226 m_depthBuffer[index] = 0; in createParticle()509 m_depthBuffer = requestParticleBuffer(m_depthBuffer); in computeDepthForGroup()512 m_depthBuffer[i] = w < 0.8f ? 0 : Float.MAX_VALUE; in computeDepthForGroup()524 float ap0 = m_depthBuffer[a]; in computeDepthForGroup()525 float bp0 = m_depthBuffer[b]; in computeDepthForGroup()529 m_depthBuffer[a] = ap1; in computeDepthForGroup()[all …]