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Searched refs:m_elementsPerInvocation (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fSynchronizationTests.cpp155 const int m_elementsPerInvocation; // !< elements accessed by a single invocation member in deqp::gles31::Functional::__anon680164d60111::InterInvocationTestCase
174 , m_elementsPerInvocation (8) in InterInvocationTestCase()
209 const int bufferElements = m_workWidth * m_workHeight * m_elementsPerInvocation; in init()
222 const int bufferElements = m_workWidth * m_workHeight * m_elementsPerInvocation; in init()
225 …mage for storage, size " << m_workWidth << "x" << m_workHeight * m_elementsPerInvocation << ", " <… in init()
229 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32I, m_workWidth, m_workHeight * m_elementsPerInvocation); in init()
238 const std::vector<deInt32> zeroBuffer(m_workWidth * m_workHeight * m_elementsPerInvocation, 0); in init()
239 …gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_workWidth, m_workHeight * m_elementsPerInvocation, GL_R… in init()
477 …oupSize.x) + (groupNdx * gl_WorkGroupSize.x) + localID.x) * " << m_elementsPerInvocation << " + el… in genShaderSource()
523 for (int ndx = 0; ndx < m_elementsPerInvocation; ++ndx) in genShaderMainBlock()
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