Searched refs:m_iCharPosCount (Results 1 – 2 of 2) sorted by relevance
67 m_iCharPosCount(0), in CFDE_RenderContext()173 m_iCharPosCount = 0; in StopRender()196 } else if (m_iCharPosCount < iCount) { in RenderText()199 if (m_iCharPosCount < iCount) { in RenderText()200 m_iCharPosCount = iCount; in RenderText()
36 int32_t m_iCharPosCount; variable