Searched refs:m_lateralFrictionDir2 (Results 1 – 6 of 6) sorted by relevance
/external/libgdx/extensions/gdx-bullet/jni/swig/collision/ |
D | btManifoldPoint.i | 35 %ignore btManifoldPoint::m_lateralFrictionDir2; 106 out = $self->m_lateralFrictionDir2; in getLateralFrictionDir2() 110 $self->m_lateralFrictionDir2 = value; in setLateralFrictionDir2()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/ |
D | btManifoldPoint.h | 117 btVector3 m_lateralFrictionDir2; variable
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/ |
D | btManifoldResult.cpp | 113 btPlaneSpace1(newPt.m_normalWorldOnB,newPt.m_lateralFrictionDir1,newPt.m_lateralFrictionDir2); in addContactPoint()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
D | btSequentialImpulseConstraintSolver.cpp | 1110 cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB); in convertContact() 1111 cp.m_lateralFrictionDir2.normalize();//?? in convertContact() 1112 …applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTI… in convertContact() 1113 …applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTI… in convertContact() 1114 …addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_po… in convertContact() 1119 btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2); in convertContact() 1127 …applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTI… in convertContact() 1128 …applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTI… in convertContact() 1129 …addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_po… in convertContact() 1144 …addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_po… in convertContact()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/ |
D | btMultiBodyConstraintSolver.cpp | 790 btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2); in convertMultiBodyContact() 798 …applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTI… in convertMultiBodyContact() 799 …applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTI… in convertMultiBodyContact() 800 …addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,colObj0,colObj1,… in convertMultiBodyContact() 814 …addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,colObj0,colObj1,… in convertMultiBodyContact()
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/ |
D | collision_wrap.cpp | 2284 out = self->m_lateralFrictionDir2; in btManifoldPoint_getLateralFrictionDir2() 2287 self->m_lateralFrictionDir2 = value; in btManifoldPoint_setLateralFrictionDir2()
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