Searched refs:m_shaderProgramArrayNdxLoc (Results 1 – 1 of 1) sorted by relevance
247 glw::GLint m_shaderProgramArrayNdxLoc; member in deqp::gles31::Functional::__anon6edfe59d0111::LayoutBindingRenderCase279 , m_shaderProgramArrayNdxLoc (0) in LayoutBindingRenderCase()387 m_shaderProgramArrayNdxLoc = gl.getUniformLocation(program, "u_arrayNdx"); in init()406 TCU_CHECK((m_shaderProgramPosLoc >= 0) && (m_shaderProgramArrayNdxLoc >= 0)); in init()921 gl.uniform1i(m_shaderProgramArrayNdxLoc, iterNdx); in iterate()1217 gl.uniform1i(m_shaderProgramArrayNdxLoc, iterNdx); in iterate()1528 gl.uniform1i(m_shaderProgramArrayNdxLoc, arrayNdx); in iterate()1763 gl.uniform1i(m_shaderProgramArrayNdxLoc, arrayNdx); in iterate()