Searched refs:m_stepHeight (Results 1 – 2 of 2) sorted by relevance
142 m_stepHeight = stepHeight; in btKinematicCharacterController()249 …m_targetPosition = m_currentPosition + getUpAxisDirections()[m_upAxis] * (m_stepHeight + (m_vertic… in stepUp()277 m_currentStepOffset = m_stepHeight * callback.m_closestHitFraction; in stepUp()286 m_currentStepOffset = m_stepHeight; in stepUp()488 if(downVelocity2 > 0.0 && downVelocity2 < m_stepHeight && has_hit == true && runonce == false in stepDown()495 downVelocity = m_stepHeight; in stepDown()
57 btScalar m_stepHeight; in ATTRIBUTE_ALIGNED16() local