Searched refs:m_topLeftMat (Results 1 – 2 of 2) sorted by relevance
130 btMatrix3x3 m_topLeftMat, m_topRightMat, m_bottomLeftMat; member137 m_topLeftMat = topLeftMat; in setMatrix()144 m_topLeftMat += topLeftMat; in addMatrix()149 …void setIdentity() { m_topLeftMat.setIdentity(); m_topRightMat.setIdentity(); m_bottomLeftMat.setI… in setIdentity()153 m_topLeftMat -= mat.m_topLeftMat;161 …ialForceVector(m_bottomLeftMat * vec.m_topVec + m_topLeftMat.transpose() * vec.m_bottomVec, m_topL…279 …outMat.m_topLeftMat = m_rotMat.transpose() * ( inMat.m_topLeftMat - inMat.m_topRightMat * r_cross …281 …ranspose() * (r_cross * (inMat.m_topLeftMat - inMat.m_topRightMat * r_cross) + inMat.m_bottomLeftM…285 …outMat.m_topLeftMat += m_rotMat.transpose() * ( inMat.m_topLeftMat - inMat.m_topRightMat * r_cross…287 …ranspose() * (r_cross * (inMat.m_topLeftMat - inMat.m_topRightMat * r_cross) + inMat.m_bottomLeftM…[all …]
1027 m_cachedInertiaTopLeft = spatInertia[0].m_topLeftMat; in stepVelocitiesMultiDof()1030 m_cachedInertiaLowerRight= spatInertia[0].m_topLeftMat.transpose(); in stepVelocitiesMultiDof()