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Searched refs:m_topVec (Results 1 – 6 of 6) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
DbtSpatialAlgebra.h26 btVector3 m_topVec, m_bottomVec; member
29 …btSpatialForceVector(const btVector3 &angular, const btVector3 &linear) : m_topVec(linear), m_bott… in btSpatialForceVector()
35 …void setVector(const btVector3 &angular, const btVector3 &linear) { m_topVec = linear; m_bottomVec… in setVector()
38 m_bottomVec.setValue(ax, ay, az); m_topVec.setValue(lx, ly, lz); in setValue()
41 …void addVector(const btVector3 &angular, const btVector3 &linear) { m_topVec += linear; m_bottomVe… in addVector()
45 m_topVec[0] += lx; m_topVec[1] += ly; m_topVec[2] += lz; in addValue()
48 const btVector3 & getLinear() const { return m_topVec; } in getLinear()
51 void setLinear(const btVector3 &linear) { m_topVec = linear; } in setLinear()
55 void addLinear(const btVector3 &linear) { m_topVec += linear; } in addLinear()
57 void setZero() { m_topVec.setZero(); m_bottomVec.setZero(); } in setZero()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
DbtMultiBodyLink.h97 void setAxisTop(int dof, const btVector3 &axis) { m_axes[dof].m_topVec = axis; } in setAxisTop()
99 … const btScalar &x, const btScalar &y, const btScalar &z) { m_axes[dof].m_topVec.setValue(x, y, z)… in setAxisTop()
101 const btVector3 & getAxisTop(int dof) const { return m_axes[dof].m_topVec; } in getAxisTop()
DbtMultiBodyJointMotor.cpp131 …etLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec); in createConstraintRows()
DbtMultiBodyJointLimitConstraint.cpp137 …etLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec); in createConstraintRows()
DbtMultiBody.cpp854 zeroAccSpatFrc[i+1].m_topVec[0], in stepVelocitiesMultiDof()
855 zeroAccSpatFrc[i+1].m_topVec[1], in stepVelocitiesMultiDof()
856 zeroAccSpatFrc[i+1].m_topVec[2], in stepVelocitiesMultiDof()
1074 btVector3 linearTopVec = (spatInertia[i+1]*spatAcc[i+1]+zeroAccSpatFrc[i+1]).m_topVec; in stepVelocitiesMultiDof()
1090 …m_links[i].m_jointFeedback->m_reactionForces.m_topVec += m_links[i].m_cachedWorldTransform.getBasi… in stepVelocitiesMultiDof()
1094 …m_links[i].m_jointFeedback->m_reactionForces.m_topVec = m_links[i].m_cachedWorldTransform.getBasis… in stepVelocitiesMultiDof()
1101 … m_links[i].m_jointFeedback->m_reactionForces.m_topVec += linearTopVec; in stepVelocitiesMultiDof()
1107 m_links[i].m_jointFeedback->m_reactionForces.m_topVec = linearTopVec; in stepVelocitiesMultiDof()
DbtMultiBodyDynamicsWorld.cpp855 btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_topVec); in debugDrawWorld()