Searched refs:m_touchingNormal (Results 1 – 2 of 2) sorted by relevance
74 btVector3 m_touchingNormal; in ATTRIBUTE_ALIGNED16() local
225 m_touchingNormal = pt.m_normalWorldOnB * directionSign;//?? in recoverFromPenetration()344 if (m_normalizedDirection.dot(m_touchingNormal) > btScalar(0.0)) in stepForwardAndStrafe()