Searched refs:m_turnVelocity (Results 1 – 4 of 4) sorted by relevance
118 btVector3 m_turnVelocity; in ATTRIBUTE_ALIGNED16() local178 m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor); in ATTRIBUTE_ALIGNED16()201 return m_turnVelocity; in ATTRIBUTE_ALIGNED16()240 return m_turnVelocity; in ATTRIBUTE_ALIGNED16()289 …shVelocity[1]!=0 || m_pushVelocity[2]!=0 || m_turnVelocity[0]!=0.f || m_turnVelocity[1]!=0 || m_tu… in ATTRIBUTE_ALIGNED16()292 …btTransformUtil::integrateTransform(m_worldTransform,m_pushVelocity,m_turnVelocity*splitImpulseTur… in ATTRIBUTE_ALIGNED16()
108 btVector3 m_turnVelocity; variable
97 m_turnVelocity.setZero(); in setupRigidBody()
12115 if (arg1) (arg1)->m_turnVelocity = *arg2; in Java_com_badlogic_gdx_physics_bullet_dynamics_DynamicsJNI_btSolverBody_1turnVelocity_1set()12128 result = (btVector3 *)& ((arg1)->m_turnVelocity); in Java_com_badlogic_gdx_physics_bullet_dynamics_DynamicsJNI_btSolverBody_1turnVelocity_1get()