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Searched refs:m_useDiamondSubdivision (Results 1 – 2 of 2) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
DbtHeightfieldTerrainShape.h96 bool m_useDiamondSubdivision; in ATTRIBUTE_ALIGNED16() local
147 …void setUseDiamondSubdivision(bool useDiamondSubdivision=true) { m_useDiamondSubdivision = useDiam… in ATTRIBUTE_ALIGNED16()
DbtHeightfieldTerrainShape.cpp82 m_useDiamondSubdivision = false; in initialize()
362 …if (m_flipQuadEdges || (m_useDiamondSubdivision && !((j+x) & 1))|| (m_useZigzagSubdivision && !(j… in processAllTriangles()