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Searched refs:m_use_glsl (Results 1 – 5 of 5) sorted by relevance

/external/vulkan-validation-layers/tests/
Dvktestframeworkandroid.h58 static bool m_use_glsl; variable
Dvktestframeworkandroid.cpp32 bool VkTestFramework::m_use_glsl = true; member in VkTestFramework
Dvktestframework.h80 static bool m_use_glsl; variable
Dvktestframework.cpp144 bool VkTestFramework::m_use_glsl = false; member in VkTestFramework
163 m_use_glsl = true; in InitArgs()
Dvkrenderframework.cpp1087 if (framework->m_use_glsl) { in VkShaderObj()