Searched refs:m_use_glsl (Results 1 – 5 of 5) sorted by relevance
58 static bool m_use_glsl; variable
32 bool VkTestFramework::m_use_glsl = true; member in VkTestFramework
80 static bool m_use_glsl; variable
144 bool VkTestFramework::m_use_glsl = false; member in VkTestFramework163 m_use_glsl = true; in InitArgs()
1087 if (framework->m_use_glsl) { in VkShaderObj()