Searched refs:m_verticalOffset (Results 1 – 2 of 2) sorted by relevance
148 m_verticalOffset = 0.0; in btKinematicCharacterController()249 …ion + getUpAxisDirections()[m_upAxis] * (m_stepHeight + (m_verticalOffset > 0.f?m_verticalOffset:0… in stepUp()284 m_verticalOffset = 0.0; in stepUp()527 m_verticalOffset = 0.0; in stepDown()585 m_verticalOffset = 0.0; in reset()656 m_verticalOffset = m_verticalVelocity * dt; in playerStep()753 return m_verticalVelocity == 0.0 && m_verticalOffset == 0.0; in onGround()
47 btScalar m_verticalOffset; in ATTRIBUTE_ALIGNED16() local