Home
last modified time | relevance | path

Searched refs:m_verticalOffset (Results 1 – 2 of 2) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/
DbtKinematicCharacterController.cpp148 m_verticalOffset = 0.0; in btKinematicCharacterController()
249 …ion + getUpAxisDirections()[m_upAxis] * (m_stepHeight + (m_verticalOffset > 0.f?m_verticalOffset:0… in stepUp()
284 m_verticalOffset = 0.0; in stepUp()
527 m_verticalOffset = 0.0; in stepDown()
585 m_verticalOffset = 0.0; in reset()
656 m_verticalOffset = m_verticalVelocity * dt; in playerStep()
753 return m_verticalVelocity == 0.0 && m_verticalOffset == 0.0; in onGround()
DbtKinematicCharacterController.h47 btScalar m_verticalOffset; in ATTRIBUTE_ALIGNED16() local