Searched refs:m_verticalVelocity (Results 1 – 2 of 2) sorted by relevance
147 m_verticalVelocity = 0.0; in btKinematicCharacterController()283 m_verticalVelocity = 0.0; in stepUp()431 btScalar downVelocity = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt; in stepDown()481 btScalar downVelocity2 = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt; in stepDown()526 m_verticalVelocity = 0.0; in stepDown()536 downVelocity = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt; in stepDown()584 m_verticalVelocity = 0.0; in reset()647 m_verticalVelocity -= m_gravity * dt; in playerStep()648 if(m_verticalVelocity > 0.0 && m_verticalVelocity > m_jumpSpeed) in playerStep()650 m_verticalVelocity = m_jumpSpeed; in playerStep()[all …]
46 btScalar m_verticalVelocity; in ATTRIBUTE_ALIGNED16() local