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Searched refs:m_verticalVelocity (Results 1 – 2 of 2) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/
DbtKinematicCharacterController.cpp147 m_verticalVelocity = 0.0; in btKinematicCharacterController()
283 m_verticalVelocity = 0.0; in stepUp()
431 btScalar downVelocity = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt; in stepDown()
481 btScalar downVelocity2 = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt; in stepDown()
526 m_verticalVelocity = 0.0; in stepDown()
536 downVelocity = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt; in stepDown()
584 m_verticalVelocity = 0.0; in reset()
647 m_verticalVelocity -= m_gravity * dt; in playerStep()
648 if(m_verticalVelocity > 0.0 && m_verticalVelocity > m_jumpSpeed) in playerStep()
650 m_verticalVelocity = m_jumpSpeed; in playerStep()
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DbtKinematicCharacterController.h46 btScalar m_verticalVelocity; in ATTRIBUTE_ALIGNED16() local