Searched refs:mapGLGeometryShaderInputType (Results 1 – 3 of 3) sorted by relevance
44 rr::GeometryShaderInputType mapGLGeometryShaderInputType (deUint32 primitive);
194 rr::GeometryShaderInputType mapGLGeometryShaderInputType (deUint32 primitive) in mapGLGeometryShaderInputType() function
2189 …Shader(m_context.getRenderContext().getType(), sglr::rr_util::mapGLGeometryShaderInputType(m_input… in init()2397 …hader(m_context.getRenderContext().getType() , sglr::rr_util::mapGLGeometryShaderInputType(m_input… in init()6423 … = std::string("type_") + inputTypeToGLString(sglr::rr_util::mapGLGeometryShaderInputType(inputTy… in init()6424 …ng("Shader input type ") + inputTypeToGLString(sglr::rr_util::mapGLGeometryShaderInputType(inputTy… in init()