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Searched refs:mapGLGeometryShaderInputType (Results 1 – 3 of 3) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceUtils.hpp44 rr::GeometryShaderInputType mapGLGeometryShaderInputType (deUint32 primitive);
DsglrReferenceUtils.cpp194 rr::GeometryShaderInputType mapGLGeometryShaderInputType (deUint32 primitive) in mapGLGeometryShaderInputType() function
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp2189 …Shader(m_context.getRenderContext().getType(), sglr::rr_util::mapGLGeometryShaderInputType(m_input… in init()
2397 …hader(m_context.getRenderContext().getType() , sglr::rr_util::mapGLGeometryShaderInputType(m_input… in init()
6423 … = std::string("type_") + inputTypeToGLString(sglr::rr_util::mapGLGeometryShaderInputType(inputTy… in init()
6424 …ng("Shader input type ") + inputTypeToGLString(sglr::rr_util::mapGLGeometryShaderInputType(inputTy… in init()