Searched refs:max_uniform_components (Results 1 – 3 of 3) sorted by relevance
619 int max_uniform_components = 32 * 8; in move_push_constants_to_pull_constants() local620 if (this->uniforms * 4 <= max_uniform_components) in move_push_constants_to_pull_constants()631 if (i >= max_uniform_components) { in move_push_constants_to_pull_constants()
1201 unsigned int max_uniform_components = 16 * 8; in setup_pull_constants() local1202 if (c->prog_data.nr_params <= max_uniform_components) in setup_pull_constants()1213 int pull_uniform_base = max_uniform_components; in setup_pull_constants()
2322 const unsigned max_uniform_components[MESA_SHADER_TYPES] = { in check_resources() local2345 if (sh->num_uniform_components > max_uniform_components[i]) { in check_resources()