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Searched refs:max_uniform_components (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_vec4.cpp619 int max_uniform_components = 32 * 8; in move_push_constants_to_pull_constants() local
620 if (this->uniforms * 4 <= max_uniform_components) in move_push_constants_to_pull_constants()
631 if (i >= max_uniform_components) { in move_push_constants_to_pull_constants()
Dbrw_fs.cpp1201 unsigned int max_uniform_components = 16 * 8; in setup_pull_constants() local
1202 if (c->prog_data.nr_params <= max_uniform_components) in setup_pull_constants()
1213 int pull_uniform_base = max_uniform_components; in setup_pull_constants()
/external/mesa3d/src/glsl/
Dlinker.cpp2322 const unsigned max_uniform_components[MESA_SHADER_TYPES] = { in check_resources() local
2345 if (sh->num_uniform_components > max_uniform_components[i]) { in check_resources()