Searched refs:max_vs_entries (Results 1 – 5 of 5) sorted by relevance
300 brw->urb.max_vs_entries = 640; in brwCreateContext()306 brw->urb.max_vs_entries = 1664; in brwCreateContext()315 brw->urb.max_vs_entries = 512; in brwCreateContext()322 brw->urb.max_vs_entries = 704; in brwCreateContext()333 brw->urb.max_vs_entries = 256; /* volume 2a (see 3DSTATE_URB) */ in brwCreateContext()340 brw->urb.max_vs_entries = 256; /* volume 2a (see 3DSTATE_URB) */ in brwCreateContext()
77 if (nr_vs_entries > brw->urb.max_vs_entries) in gen6_upload_urb()78 nr_vs_entries = brw->urb.max_vs_entries; in gen6_upload_urb()
88 if (nr_vs_entries > brw->urb.max_vs_entries) in gen7_upload_urb()89 nr_vs_entries = brw->urb.max_vs_entries; in gen7_upload_urb()
823 GLuint max_vs_entries; /* Maximum number of VS entries */ member
282 OUT_BATCH(brw->urb.max_vs_entries << GEN6_URB_VS_ENTRIES_SHIFT); in gen6_blorp_emit_urb_config()