Searched refs:movementLength (Results 1 – 1 of 1) sorted by relevance
294 btScalar movementLength = movementDirection.length(); in updateTargetPositionBasedOnCollision() local295 if (movementLength>SIMD_EPSILON) in updateTargetPositionBasedOnCollision()310 btVector3 parComponent = parallelDir * btScalar (tangentMag*movementLength); in updateTargetPositionBasedOnCollision()317 btVector3 perpComponent = perpindicularDir * btScalar (normalMag*movementLength); in updateTargetPositionBasedOnCollision()