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Searched refs:movementLength (Results 1 – 1 of 1) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/
DbtKinematicCharacterController.cpp294 btScalar movementLength = movementDirection.length(); in updateTargetPositionBasedOnCollision() local
295 if (movementLength>SIMD_EPSILON) in updateTargetPositionBasedOnCollision()
310 btVector3 parComponent = parallelDir * btScalar (tangentMag*movementLength); in updateTargetPositionBasedOnCollision()
317 btVector3 perpComponent = perpindicularDir * btScalar (normalMag*movementLength); in updateTargetPositionBasedOnCollision()